Call to Arms
Neverending Maps
กำลังแสดง 1-10 จาก 26 รายการ
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อัปเดต: 19 มี.ค. 2022 @ 7: 40am

อัปเดต: 7 มี.ค. 2022 @ 8: 36pm

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

อัปเดต: 18 พ.ย. 2021 @ 7: 02pm

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

อัปเดต: 13 มี.ค. 2021 @ 7: 39am

อัปเดต: 11 มี.ค. 2021 @ 9: 32am

อัปเดต: 26 ก.พ. 2021 @ 11: 52am

อัปเดต: 5 ก.พ. 2021 @ 3: 12pm

อัปเดต: 21 ม.ค. 2021 @ 7: 09am

อัปเดต: 8 ม.ค. 2021 @ 8: 26am

อัปเดต: 27 ธ.ค. 2020 @ 2: 47pm

Moving artillery units into medium armor set due to how powerful they are.