Call to Arms

Call to Arms

Neverending Maps
Zobrazuje se 1–10 z 26 položek
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Aktualizace: 19. bře. 2022 v 7.40

Aktualizace: 7. bře. 2022 v 20.36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Aktualizace: 18. lis. 2021 v 19.02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Aktualizace: 13. bře. 2021 v 7.39

Aktualizace: 11. bře. 2021 v 9.32

Aktualizace: 26. úno. 2021 v 11.52

Aktualizace: 5. úno. 2021 v 15.12

Aktualizace: 21. led. 2021 v 7.09

Aktualizace: 8. led. 2021 v 8.26

Aktualizace: 27. pro. 2020 v 14.47

Moving artillery units into medium armor set due to how powerful they are.