Call to Arms
Neverending Maps
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Обновление: 19 мар. 2022 г. в 7:40

Обновление: 7 мар. 2022 г. в 20:36

- adding 'All Vehicles' option to allow player and enemy have light, medium and heavy vehicles in session
- player and enemy spawns are faster now by over 100% (no need to wait longer for them to spawn)

Обновление: 18 ноя. 2021 г. в 19:02

Adding new maps:

- Kingpin Sortie : Refinery - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1604806438 by !_Aussie_! Makes Maps
- Sand Storm : 8v8_beoworth - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2275916753 by P.Thompson
- Bloody Ravine : 4v4_Downhill forest map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2279020100 by P.Thompson
- Beach Trap : Arica Harbor Battlefield Map - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511739473 by !_Aussie_! Makes Maps, Cronoss95, Redarmy
- City Outskirts : GalacticIncoder's Capital City - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2517122918 by GalacticIncoder


Now next round begins when ALL enemies on map get eliminated.
Infantry now tends to spread out a bit more instead of un-natural tight groups.

Обновление: 13 мар. 2021 г. в 7:39

Обновление: 11 мар. 2021 г. в 9:32

Обновление: 26 фев. 2021 г. в 11:52

Обновление: 5 фев. 2021 г. в 15:12

Обновление: 21 янв. 2021 г. в 7:09

Обновление: 8 янв. 2021 г. в 8:26

Обновление: 27 дек. 2020 г. в 14:47

Moving artillery units into medium armor set due to how powerful they are.