Stellaris
Stellaris StrikeCraft Overhaul
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 7 เม.ย. 2018 @ 2: 07pm

Small bugfix for T3 fighters

อัปเดต: 7 เม.ย. 2018 @ 6: 44am

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

อัปเดต: 2 เม.ย. 2018 @ 11: 24am

Renamed several files for compatibility reasons

อัปเดต: 1 เม.ย. 2018 @ 6: 31pm

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

อัปเดต: 1 เม.ย. 2018 @ 4: 08pm

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

อัปเดต: 31 มี.ค. 2018 @ 10: 00pm

Another Balance change to bombers and fighters.. bare with me

อัปเดต: 31 มี.ค. 2018 @ 7: 26pm

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

อัปเดต: 31 มี.ค. 2018 @ 9: 04am

Initial Upload