Stellaris
Stellaris StrikeCraft Overhaul
Mostrando 1-8 de 8 aportaciones
Actualización: 7 ABR 2018 a las 2:07 p. m.

Small bugfix for T3 fighters

Actualización: 7 ABR 2018 a las 6:44 a. m.

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Actualización: 2 ABR 2018 a las 11:24 a. m.

Renamed several files for compatibility reasons

Actualización: 1 ABR 2018 a las 6:31 p. m.

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Actualización: 1 ABR 2018 a las 4:08 p. m.

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Actualización: 31 MAR 2018 a las 10:00 p. m.

Another Balance change to bombers and fighters.. bare with me

Actualización: 31 MAR 2018 a las 7:26 p. m.

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Actualización: 31 MAR 2018 a las 9:04 a. m.

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