Stellaris
Stellaris StrikeCraft Overhaul
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 7 apr 2018, 14:07

Small bugfix for T3 fighters

Aggiornamento: 7 apr 2018, 6:44

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Aggiornamento: 2 apr 2018, 11:24

Renamed several files for compatibility reasons

Aggiornamento: 1 apr 2018, 18:31

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Aggiornamento: 1 apr 2018, 16:08

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Aggiornamento: 31 mar 2018, 22:00

Another Balance change to bombers and fighters.. bare with me

Aggiornamento: 31 mar 2018, 19:26

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Aggiornamento: 31 mar 2018, 9:04

Initial Upload