Stellaris

Stellaris

Stellaris StrikeCraft Overhaul
Viser 1–8 av 8 bidrag
Oppdatering: 7. apr. 2018 @ 14.07

Small bugfix for T3 fighters

Oppdatering: 7. apr. 2018 @ 6.44

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Oppdatering: 2. apr. 2018 @ 11.24

Renamed several files for compatibility reasons

Oppdatering: 1. apr. 2018 @ 18.31

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Oppdatering: 1. apr. 2018 @ 16.08

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Oppdatering: 31. mars 2018 @ 22.00

Another Balance change to bombers and fighters.. bare with me

Oppdatering: 31. mars 2018 @ 19.26

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Oppdatering: 31. mars 2018 @ 9.04

Initial Upload