Stellaris

Stellaris

Stellaris StrikeCraft Overhaul
Ergebnisse 1–8 von 8
Update: 7. Apr. 2018 um 14:07

Small bugfix for T3 fighters

Update: 7. Apr. 2018 um 6:44

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Update: 2. Apr. 2018 um 11:24

Renamed several files for compatibility reasons

Update: 1. Apr. 2018 um 18:31

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Update: 1. Apr. 2018 um 16:08

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Update: 31. Mrz. 2018 um 22:00

Another Balance change to bombers and fighters.. bare with me

Update: 31. Mrz. 2018 um 19:26

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Update: 31. Mrz. 2018 um 9:04

Initial Upload