Stellaris

Stellaris

Stellaris StrikeCraft Overhaul
Visar 1–8 av 8 poster
Uppdatering: 7 apr, 2018 @ 14:07

Small bugfix for T3 fighters

Uppdatering: 7 apr, 2018 @ 6:44

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Uppdatering: 2 apr, 2018 @ 11:24

Renamed several files for compatibility reasons

Uppdatering: 1 apr, 2018 @ 18:31

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Uppdatering: 1 apr, 2018 @ 16:08

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Uppdatering: 31 mar, 2018 @ 22:00

Another Balance change to bombers and fighters.. bare with me

Uppdatering: 31 mar, 2018 @ 19:26

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Uppdatering: 31 mar, 2018 @ 9:04

Initial Upload