Stellaris
Stellaris StrikeCraft Overhaul
Mostrando 1-8 de 8 aportaciones
Actualización: 7 ABR 2018 a las 14:07

Small bugfix for T3 fighters

Actualización: 7 ABR 2018 a las 6:44

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Actualización: 2 ABR 2018 a las 11:24

Renamed several files for compatibility reasons

Actualización: 1 ABR 2018 a las 18:31

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Actualización: 1 ABR 2018 a las 16:08

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Actualización: 31 MAR 2018 a las 22:00

Another Balance change to bombers and fighters.. bare with me

Actualización: 31 MAR 2018 a las 19:26

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Actualización: 31 MAR 2018 a las 9:04

Initial Upload