Stellaris
Stellaris StrikeCraft Overhaul
Exibindo entradas 1–8 de 8
Atualização: 7/abr./2018 às 14:07

Small bugfix for T3 fighters

Atualização: 7/abr./2018 às 6:44

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Atualização: 2/abr./2018 às 11:24

Renamed several files for compatibility reasons

Atualização: 1/abr./2018 às 18:31

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Atualização: 1/abr./2018 às 16:08

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Atualização: 31/mar./2018 às 22:00

Another Balance change to bombers and fighters.. bare with me

Atualização: 31/mar./2018 às 19:26

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Atualização: 31/mar./2018 às 9:04

Initial Upload