DayZ
TerjeRadiation
Mostrando 1-10 de 26 aportaciones
< 1  2  3 >
Actualización: 19 SEP a las 13:30

- Reworked TerjeRadTentStatic (now inherits from HouseNoDestruct to match user expectations and avoid conflicts with some mods)
- Added `Radiation.ActionDecontaminatePlayers` setting, which adds the ability to wash (decontaminate) other players using canister.
- Fixed geometry of the TerjeRadTent model (some players build it at the entrance of his bases as a transparent impenetrable shield, now its geometry matches the visual model)
- Improved setting `Radiation.RadioactiveRainPower` to affects falling snow in the same ways as a rain on snow maps

Actualización: 27 AGO a las 16:24

- Fixed bug with canister slot conflict with other mods.
- Supported GameOverrides.xml feature from the core mod previous update.

Actualización: 12 JUL a las 11:21

- Fixed a bug with calculation of radiation accumulation from clothes on the player.
- Improved compatibility with `A6 Secure Containers` mod (containers no longer accumulate radiation)
- Improved compatibility with `DogTags` mod (tokens no longer accumulate radiation).

Actualización: 8 MAY a las 12:16

Actualización: 7 MAY a las 13:34

Actualización: 25 FEB a las 15:18

Actualización: 30 ENE a las 9:40

Actualización: 18 ENE a las 20:27

Actualización: 10 ENE a las 14:17

Actualización: 10 ENE a las 13:48