DayZ
TerjeRadiation
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Aggiornamento: 19 set, 13:30

- Reworked TerjeRadTentStatic (now inherits from HouseNoDestruct to match user expectations and avoid conflicts with some mods)
- Added `Radiation.ActionDecontaminatePlayers` setting, which adds the ability to wash (decontaminate) other players using canister.
- Fixed geometry of the TerjeRadTent model (some players build it at the entrance of his bases as a transparent impenetrable shield, now its geometry matches the visual model)
- Improved setting `Radiation.RadioactiveRainPower` to affects falling snow in the same ways as a rain on snow maps

Aggiornamento: 27 ago, 16:24

- Fixed bug with canister slot conflict with other mods.
- Supported GameOverrides.xml feature from the core mod previous update.

Aggiornamento: 12 lug, 11:21

- Fixed a bug with calculation of radiation accumulation from clothes on the player.
- Improved compatibility with `A6 Secure Containers` mod (containers no longer accumulate radiation)
- Improved compatibility with `DogTags` mod (tokens no longer accumulate radiation).

Aggiornamento: 8 mag, 12:16

Aggiornamento: 7 mag, 13:34

Aggiornamento: 25 feb, 15:18

Aggiornamento: 30 gen, 9:40

Aggiornamento: 18 gen, 20:27

Aggiornamento: 10 gen, 14:17

Aggiornamento: 10 gen, 13:48