Left 4 Dead 2

Left 4 Dead 2

Blood Splatter Effect
Visar 1–10 av 14 poster
< 1  2 >
Uppdatering: 29 dec, 2024 @ 6:40

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

Uppdatering: 18 dec, 2024 @ 9:24

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

Uppdatering: 27 nov, 2024 @ 10:37

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

Uppdatering: 11 nov, 2024 @ 12:26

Uppdatering: 11 nov, 2024 @ 12:16

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

Uppdatering: 10 nov, 2024 @ 7:56

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

Uppdatering: 8 nov, 2024 @ 4:57

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

Uppdatering: 7 nov, 2024 @ 8:33

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

Uppdatering: 6 nov, 2024 @ 6:35

-Fixed invalid weapon error
-Even more clean-up

Uppdatering: 5 nov, 2024 @ 17:51

-More clean-up