Left 4 Dead 2

Left 4 Dead 2

Blood Splatter Effect
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Update: 29 dec 2024 om 6:40
door tomaz

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

Update: 18 dec 2024 om 9:24
door tomaz

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

Update: 27 nov 2024 om 10:37
door tomaz

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

Update: 11 nov 2024 om 12:26
door tomaz

Update: 11 nov 2024 om 12:16
door tomaz

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

Update: 10 nov 2024 om 7:56
door tomaz

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

Update: 8 nov 2024 om 4:57
door tomaz

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

Update: 7 nov 2024 om 8:33
door tomaz

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

Update: 6 nov 2024 om 6:35
door tomaz

-Fixed invalid weapon error
-Even more clean-up

Update: 5 nov 2024 om 17:51
door tomaz

-More clean-up