Left 4 Dead 2

Left 4 Dead 2

Blood Splatter Effect
Ergebnisse 1–10 von 14
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Update: 29. Dez. 2024 um 6:40
von tomaz

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

Update: 18. Dez. 2024 um 9:24
von tomaz

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

Update: 27. Nov. 2024 um 10:37
von tomaz

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

Update: 11. Nov. 2024 um 12:26
von tomaz

Update: 11. Nov. 2024 um 12:16
von tomaz

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

Update: 10. Nov. 2024 um 7:56
von tomaz

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

Update: 8. Nov. 2024 um 4:57
von tomaz

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

Update: 7. Nov. 2024 um 8:33
von tomaz

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

Update: 6. Nov. 2024 um 6:35
von tomaz

-Fixed invalid weapon error
-Even more clean-up

Update: 5. Nov. 2024 um 17:51
von tomaz

-More clean-up