Left 4 Dead 2

Left 4 Dead 2

Blood Splatter Effect
Viser 1–10 av 14 bidrag
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Oppdatering: 29. des. 2024 @ 6.40

-Slight clean-up to reduce repetition
-Fixed melee weapons inconsistently attributing the amount of decals to spawn
-Slightly tweaked how decals spawn again

Oppdatering: 18. des. 2024 @ 9.24

-String table should no longer overflow, meaning your game should no longer crash frequently (Special thanks to Nescius for kindly providing a fix)

Oppdatering: 27. nov. 2024 @ 10.37

-Removed splatter effect when receiving damage from a barged door (if you use my Door Barging script)
-Slight clean-up

Oppdatering: 11. nov. 2024 @ 12.26

Oppdatering: 11. nov. 2024 @ 12.16

-Fixed errors when a Hunter claws a CI
-Used better method to check if a survivor kills a CI with an insta-kill shove from behind

Oppdatering: 10. nov. 2024 @ 7.56

-Fixed small error when attempting to call the SprayBlood function with no valid attacker

Oppdatering: 8. nov. 2024 @ 4.57

-Tweaked how decals spawn again, should be ideal now
-Made it so that the same decal texture isn't spawned consecutively
-Clean-up

Oppdatering: 7. nov. 2024 @ 8.33

-Clean-up
-Splat sound now only plays once per instance instead of per "big" decal as originally intended
-Tweaked how decals are spawned

Oppdatering: 6. nov. 2024 @ 6.35

-Fixed invalid weapon error
-Even more clean-up

Oppdatering: 5. nov. 2024 @ 17.51

-More clean-up