Scrap Mechanic
WaterTight
Показані результати 1–9 із 9
Оновлено: 4 жовт. 2024 о 23:24
автор: Programmer Alex

Fixed sealer part breaking when ray-cast is invalid or hits area-trigger that isn't water.

Оновлено: 4 жовт. 2024 о 22:36
автор: Programmer Alex

Fixed automatic seal going in the wrong negative direction which prevents sealing.

Оновлено: 23 верес. 2024 о 21:25
автор: Programmer Alex

- Fixed sealer not sealing creations loaded on lift.

Оновлено: 23 верес. 2024 о 2:27
автор: Programmer Alex

- Improved water flow between volumes, it should now be more stable.
- Doors now attempt automatic setup but can still be manually config-ed.
- Water weight increased from 1.75 to 2.
- Added water projectiles from draining tanks and fluid outputs.
- Fixed negative water bug.

Оновлено: 26 лют. 2024 о 3:32
автор: Programmer Alex

Water in compartments now applies angular forces. Water visualisation changed to better represent water in compartment.

Оновлено: 15 лют. 2024 о 20:39
автор: Programmer Alex

Improved character water physics when in volumes with water. Water should now respect world rotation.

Оновлено: 31 січ. 2024 о 18:30
автор: Programmer Alex

Added fluid inputs/outputs and increased water weight by 175%

Оновлено: 24 січ. 2024 о 0:54
автор: Programmer Alex

Improved water behaviour when transferring between compartments, improved visualisation on door part it will now light up when the seal is open.

Оновлено: 22 січ. 2024 о 3:27
автор: Programmer Alex