Scrap Mechanic
WaterTight
1–9 из 9
Обновление: 4 окт. 2024 г. в 23:24
автор: Programmer Alex

Fixed sealer part breaking when ray-cast is invalid or hits area-trigger that isn't water.

Обновление: 4 окт. 2024 г. в 22:36
автор: Programmer Alex

Fixed automatic seal going in the wrong negative direction which prevents sealing.

Обновление: 23 сен. 2024 г. в 21:25
автор: Programmer Alex

- Fixed sealer not sealing creations loaded on lift.

Обновление: 23 сен. 2024 г. в 2:27
автор: Programmer Alex

- Improved water flow between volumes, it should now be more stable.
- Doors now attempt automatic setup but can still be manually config-ed.
- Water weight increased from 1.75 to 2.
- Added water projectiles from draining tanks and fluid outputs.
- Fixed negative water bug.

Обновление: 26 фев. 2024 г. в 3:32
автор: Programmer Alex

Water in compartments now applies angular forces. Water visualisation changed to better represent water in compartment.

Обновление: 15 фев. 2024 г. в 20:39
автор: Programmer Alex

Improved character water physics when in volumes with water. Water should now respect world rotation.

Обновление: 31 янв. 2024 г. в 18:30
автор: Programmer Alex

Added fluid inputs/outputs and increased water weight by 175%

Обновление: 24 янв. 2024 г. в 0:54
автор: Programmer Alex

Improved water behaviour when transferring between compartments, improved visualisation on door part it will now light up when the seal is open.

Обновление: 22 янв. 2024 г. в 3:27
автор: Programmer Alex