Scrap Mechanic

Scrap Mechanic

WaterTight
Viser 1–9 av 9 bidrag
Oppdatering: 4. okt. 2024 @ 23.24

Fixed sealer part breaking when ray-cast is invalid or hits area-trigger that isn't water.

Oppdatering: 4. okt. 2024 @ 22.36

Fixed automatic seal going in the wrong negative direction which prevents sealing.

Oppdatering: 23. sep. 2024 @ 21.25

- Fixed sealer not sealing creations loaded on lift.

Oppdatering: 23. sep. 2024 @ 2.27

- Improved water flow between volumes, it should now be more stable.
- Doors now attempt automatic setup but can still be manually config-ed.
- Water weight increased from 1.75 to 2.
- Added water projectiles from draining tanks and fluid outputs.
- Fixed negative water bug.

Oppdatering: 26. feb. 2024 @ 3.32

Water in compartments now applies angular forces. Water visualisation changed to better represent water in compartment.

Oppdatering: 15. feb. 2024 @ 20.39

Improved character water physics when in volumes with water. Water should now respect world rotation.

Oppdatering: 31. jan. 2024 @ 18.30

Added fluid inputs/outputs and increased water weight by 175%

Oppdatering: 24. jan. 2024 @ 0.54

Improved water behaviour when transferring between compartments, improved visualisation on door part it will now light up when the seal is open.

Oppdatering: 22. jan. 2024 @ 3.27