Scrap Mechanic

Scrap Mechanic

WaterTight
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 4 ott 2024, 23:24

Fixed sealer part breaking when ray-cast is invalid or hits area-trigger that isn't water.

Aggiornamento: 4 ott 2024, 22:36

Fixed automatic seal going in the wrong negative direction which prevents sealing.

Aggiornamento: 23 set 2024, 21:25

- Fixed sealer not sealing creations loaded on lift.

Aggiornamento: 23 set 2024, 2:27

- Improved water flow between volumes, it should now be more stable.
- Doors now attempt automatic setup but can still be manually config-ed.
- Water weight increased from 1.75 to 2.
- Added water projectiles from draining tanks and fluid outputs.
- Fixed negative water bug.

Aggiornamento: 26 feb 2024, 3:32

Water in compartments now applies angular forces. Water visualisation changed to better represent water in compartment.

Aggiornamento: 15 feb 2024, 20:39

Improved character water physics when in volumes with water. Water should now respect world rotation.

Aggiornamento: 31 gen 2024, 18:30

Added fluid inputs/outputs and increased water weight by 175%

Aggiornamento: 24 gen 2024, 0:54

Improved water behaviour when transferring between compartments, improved visualisation on door part it will now light up when the seal is open.

Aggiornamento: 22 gen 2024, 3:27