Scrap Mechanic

Scrap Mechanic

WaterTight
9 sonuçtan 1 ile 9 arası gösteriliyor
Güncelleme: 4 Eki 2024 @ 23:24
Güncelleyen: Programmer Alex

Fixed sealer part breaking when ray-cast is invalid or hits area-trigger that isn't water.

Güncelleme: 4 Eki 2024 @ 22:36
Güncelleyen: Programmer Alex

Fixed automatic seal going in the wrong negative direction which prevents sealing.

Güncelleme: 23 Eyl 2024 @ 21:25
Güncelleyen: Programmer Alex

- Fixed sealer not sealing creations loaded on lift.

Güncelleme: 23 Eyl 2024 @ 2:27
Güncelleyen: Programmer Alex

- Improved water flow between volumes, it should now be more stable.
- Doors now attempt automatic setup but can still be manually config-ed.
- Water weight increased from 1.75 to 2.
- Added water projectiles from draining tanks and fluid outputs.
- Fixed negative water bug.

Güncelleme: 26 Şub 2024 @ 3:32
Güncelleyen: Programmer Alex

Water in compartments now applies angular forces. Water visualisation changed to better represent water in compartment.

Güncelleme: 15 Şub 2024 @ 20:39
Güncelleyen: Programmer Alex

Improved character water physics when in volumes with water. Water should now respect world rotation.

Güncelleme: 31 Oca 2024 @ 18:30
Güncelleyen: Programmer Alex

Added fluid inputs/outputs and increased water weight by 175%

Güncelleme: 24 Oca 2024 @ 0:54
Güncelleyen: Programmer Alex

Improved water behaviour when transferring between compartments, improved visualisation on door part it will now light up when the seal is open.

Güncelleme: 22 Oca 2024 @ 3:27
Güncelleyen: Programmer Alex