TerraTech

TerraTech

Advanced AI
Viser 21–30 av 176 bidrag
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Oppdatering: 10. apr. @ 12.47

Reset the settings state of all settings in relation to "Don't auto-attack neutrals" to the default state "false" to insure the nuisance is no longer an issue.

Might remove the setting for it entirely

Oppdatering: 9. apr. @ 0.36

Thanks to Mishka, a tiny but nasty bug where setting "Remove Far NPT Bases" to "Beyond 32 Tiles" immedeately crashed the game is now fixed

Oppdatering: 26. mars @ 21.06

Backend bugfixing updates(2)

Fixed the AI disarm toggle in settings and disabled disarming by default - it was causing too many issues

Oppdatering: 12. mars @ 23.04

Backend bugfixing updates

Fixed a critical bug where the AI would do absolutely nothing if it was set to run on the vanilla AI

Bug: Enemy base teams still do not properly siege

Oppdatering: 26. feb. @ 16.23

Added ability to use AI Debug in campaign (and other modes including MP) if cheats are enabled.

Furthermore, a future update will hide enemies spawning in world tiles not governed by the player

Bug: Enemy base teams still do not properly siege

Oppdatering: 25. feb. @ 21.54

Backend stability updates

Oppdatering: 19. feb. @ 17.51

more backend updates

Oppdatering: 19. feb. @ 0.10

Backend updates - some more protection against possible crash causes

Oppdatering: 17. feb. @ 0.40

Made some hooks for Mod Missions

Oppdatering: 15. feb. @ 2.02

Backend updates - New options
More attempts to fix team errors lmao