TerraTech
Advanced AI
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Actualización: 10 ABR a las 12:47 p. m.

Reset the settings state of all settings in relation to "Don't auto-attack neutrals" to the default state "false" to insure the nuisance is no longer an issue.

Might remove the setting for it entirely

Actualización: 9 ABR a las 12:36 a. m.

Thanks to Mishka, a tiny but nasty bug where setting "Remove Far NPT Bases" to "Beyond 32 Tiles" immedeately crashed the game is now fixed

Actualización: 26 MAR a las 9:06 p. m.

Backend bugfixing updates(2)

Fixed the AI disarm toggle in settings and disabled disarming by default - it was causing too many issues

Actualización: 12 MAR a las 11:04 p. m.

Backend bugfixing updates

Fixed a critical bug where the AI would do absolutely nothing if it was set to run on the vanilla AI

Bug: Enemy base teams still do not properly siege

Actualización: 26 FEB a las 4:23 p. m.

Added ability to use AI Debug in campaign (and other modes including MP) if cheats are enabled.

Furthermore, a future update will hide enemies spawning in world tiles not governed by the player

Bug: Enemy base teams still do not properly siege

Actualización: 25 FEB a las 9:54 p. m.

Backend stability updates

Actualización: 19 FEB a las 5:51 p. m.

more backend updates

Actualización: 19 FEB a las 12:10 a. m.

Backend updates - some more protection against possible crash causes

Actualización: 17 FEB a las 12:40 a. m.

Made some hooks for Mod Missions

Actualización: 15 FEB a las 2:02 a. m.

Backend updates - New options
More attempts to fix team errors lmao