TerraTech
Advanced AI
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Aggiornamento: 10 apr, 12:47

Reset the settings state of all settings in relation to "Don't auto-attack neutrals" to the default state "false" to insure the nuisance is no longer an issue.

Might remove the setting for it entirely

Aggiornamento: 9 apr, 0:36

Thanks to Mishka, a tiny but nasty bug where setting "Remove Far NPT Bases" to "Beyond 32 Tiles" immedeately crashed the game is now fixed

Aggiornamento: 26 mar, 21:06

Backend bugfixing updates(2)

Fixed the AI disarm toggle in settings and disabled disarming by default - it was causing too many issues

Aggiornamento: 12 mar, 23:04

Backend bugfixing updates

Fixed a critical bug where the AI would do absolutely nothing if it was set to run on the vanilla AI

Bug: Enemy base teams still do not properly siege

Aggiornamento: 26 feb, 16:23

Added ability to use AI Debug in campaign (and other modes including MP) if cheats are enabled.

Furthermore, a future update will hide enemies spawning in world tiles not governed by the player

Bug: Enemy base teams still do not properly siege

Aggiornamento: 25 feb, 21:54

Backend stability updates

Aggiornamento: 19 feb, 17:51

more backend updates

Aggiornamento: 19 feb, 0:10

Backend updates - some more protection against possible crash causes

Aggiornamento: 17 feb, 0:40

Made some hooks for Mod Missions

Aggiornamento: 15 feb, 2:02

Backend updates - New options
More attempts to fix team errors lmao