Tabletop Simulator
Timed Trash
Показані результати 1–3 із 3
Оновлено: 18 жовт. 2021 о 21:17

- Updated to switch to onFixedUpdate() compared to Update()
This will fix the issue of the timer being out of sync, either too slow or too fast as originally it was based off of the client user's FPS rate.

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Оновлено: 25 квіт. 2021 о 22:21

Full Release

Оновлено: 25 квіт. 2021 о 22:02

Initial Release