Tabletop Simulator
Timed Trash
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Обновление: 18 окт. 2021 г. в 21:17

- Updated to switch to onFixedUpdate() compared to Update()
This will fix the issue of the timer being out of sync, either too slow or too fast as originally it was based off of the client user's FPS rate.

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Обновление: 25 апр. 2021 г. в 22:21

Full Release

Обновление: 25 апр. 2021 г. в 22:02

Initial Release