Tabletop Simulator

Tabletop Simulator

Timed Trash
Mostrando 1-3 de 3 aportaciones
Actualización: 18 OCT 2021 a las 21:17

- Updated to switch to onFixedUpdate() compared to Update()
This will fix the issue of the timer being out of sync, either too slow or too fast as originally it was based off of the client user's FPS rate.

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Actualización: 25 ABR 2021 a las 22:21

Full Release

Actualización: 25 ABR 2021 a las 22:02

Initial Release