Total War: PHARAOH

Total War: PHARAOH

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描述
Just a small collection of mods that I'm using, and/or will use in the future for my ease of access. There's nothing worse than going through 30 plus pages of favourited mods trying to find one that you've forgotten the name of!

Anyway, I honestly dont mind if people want to use this collection too and if there's anything that you want added - even if I've previously removed it from this collection then just let me know in the comments and I'll add it back.

Going forward, as the game continues in its life I'll be creating collections for all playable and modded factions and overalls like SFO etc I'll be creating my own collection for them also. I dont really use those mods but I've done it before with previous games.

ALSO - Dont mind the collection images! Its just easier for me to recognise them as I'll have something daft like 30 different collections going on so it'll stick in my head easier.
项目 (90)
30 Turn Barters
创建者: IfThenOrElse
Simple port of my mod from Troy. This mod extends the max barter turns from 10 to 30 to reduce the overhead of managing barters that you want to set up with long term allies and simulate the bronze age trade networks that persisted over generations. Please...
AI Battle Bonus Removed
创建者: Hecleas
AI BATTLE BONUS REMOVED This mod simply removes the AI ​​bonuses for battles depending on the difficulty levels chosen. From now on, no matter the difficulty chosen, you will be on the same level of equality. https://i.imgur.com/fVVaDCS.gif Check my others...
Hecleas Animation Overhaul
创建者: Hecleas
Please support my AI bug report guys! https://community.creative-assembly.com/total-war/total-war-pharaoh/bugs/2127?page=1 ANIMATION Big update Several months since the game was released and finally I was able to finalize the rework of the animations. I de...
Improved Unit Spacing
创建者: kam2150
Hi All, This mod changes unit spacing to a bit more realistic, natural one. Distances between soldiers are adjusted as well as individual variation between them. For me lots of base game spacing entries made regiments look a bit too robotic and unnatural, ...
Longer Battles - Half Melee Damage
创建者: Cybermat47
This mod simply reduces all melee weapon damage, AP damage, and damage bonuses by half, resulting in somewhat longer battles. Morale shocks and properly positioned ranged units are now more important for winning a battle. For even longer battles, use this ...
Major Factions Renamed
创建者: Benjin
I didn't like how major factions were named after their leaders (e.g. Ramesses leads the faction of "Ramesses") while all the minor factions are named after their locations (e.g. Jalaba leads the faction of "Megiddo"). I renamed each major faction to corre...
Realistic Javelin Ranges
创建者: Cybermat47
This mod gives javelins more realistic ranges, a maximum of 80 metres. This range was chosen for the following reasons: - The world record for a javelin throw is 104.80 metres. - Rather than throwing javelins in calm and peaceful conditions, your warriors ...
Standard Variation
创建者: COHORTROY
It is Standard Variation mod The added variations are not historical. It's just for enjoying the eyes. thanks!...
Reworked Unit Economy
创建者: kam2150
Hi All, This mod changes how the unit economy works to make battles more impactful as well as the overall campaign more dynamic. The basic changes are: -Unit recruitment costs increased by 150% -Unit upkeep decreased by -35% Impact on gameplay: -Players an...
No Strategic Threat Penalty
创建者: Alex Zhao
This mod removed the diplomacy relation penalty from strategic threat. Should be compatible with saved game and all mods that doesn't edit strategic threat....
Skip Intro Videos
创建者: Alex Zhao
This mod will simply auto-skip the intro videos when launching the game or starting a new campaign....
代号GYT原版武器调整/GYT's Vanila Weapon Tweaks
创建者: 代号gyt-B站
本mod对原版武器和战车进行了调整,加强了武器的克制关系,提高了对战时双方的杀伤效率,已内置英文 This mod has been tweaked to the Vanila weapons and chariots, strengthening the restraint relationship between weapons and improving the killing efficiency of both sides in battlefield.English translation is...
Better Campaign Camera
创建者: kam2150
Hi All, This mod changes camera tilt in Pharaoh to let player see more land in front of him. Default camera angle is too top down for me, which reduces how much you can see. IMPORTANT! Until you move camera, by default it gives you base game angle. It fixe...
More Standard Bearers - Increase View Distance of Banners
创建者: ZestySalsa
Adds more standard bearers to all melee units. Each unit has 6 standard bearers at the front. You can also see banners from further away. Pharaoh does bearers differently than 3K, I think they're similar to the Rome II implementation. Since it's not using ...
Larger Battlemaps
创建者: Xanth™
Increases the map size of Land Battles by roughly 20% by increasing the deployment zone of both sides. I mainly created this, because I found the maps way to small when running around two full stacks (so 40 units on my own side). With big armies you could ...
DeI Combat Light - NEW UPDATE RELEASED
创建者: kam2150
Hi All, This mod changes pace of combat in Pharaoh, while trying to provide some overall improvements. It provides a similar feel to Divide et Impera battles but in more of Vanilla+ setting, rather than full overhaul. Changes: -Increased matched combat cha...
More Realistic Sacking and Razing of Outposts
创建者: Nuin
Description Anyone else absolutely sick and tired of enemy armies sacking or razing an outpost, entering march, going to next outpost, sacking/razing, entering march, going to next etc? Sometimes one army will destroy 3 outposts, and then still march half ...
Capture Sea Peoples Units
创建者: Alex Zhao
This mod allows you to get Sea Peoples units in the campaign by defeating them. Random Sea Peoples' units will be added to the winner's special recruitment pool after defeating a Sea Peoples army with at least 5 units. The more units were defeated, the mor...
Less Auto-Resolve Wipe Out
创建者: Alex Zhao
This mod edit Auto-Resolve's setting to make similar units take penalty equally and chariots will retreat before severely damaged. Shouldn't affect the final result of the battle a lot. Works for saved game....
Unlock All Achievements & Movies
创建者: Alex Zhao
This mod will unlock all achievements and movies for movie viewer after you start a campaign....
Less AI Annoying Diplomacy Offers
创建者: Alex Zhao
This mod disabled AI's non-crucial diplomacy offers like trading resources to players. They still can declare wars to the player or ask the player to join a war. Works for saved games....
Pharaoh Revised Mod v4.4a
创建者: Volcano
Would you like Total War: PHARAOH to feel more deliberate, have a classic and serious level of Total War challenge and pacing with greater rewards for good governance and command, while retaining as much of the original game as possible? If so, this mod is...
WarCry Battle M𓂀d
创建者: Menumorut
This is the “Warcry Battle Mod” for Pharaoh Total War. It is a battle mod that makes minimal changes to the game’s combat mechanics while enhancing the brutality, fierceness, and realism of battles without altering the original stats of units, such as armo...
Colonise Amarna
创建者: Alex Zhao
This mod allows player to colonise Amarna without the Akhenaten legacy. Should be compatible with most mods and saved games....
Military buildings for minor settlements
创建者: Scholae
Faction units can be recruited from minor settlements. (This is ridiculous. Building slots are very limited for 4 recruiting buildings, and can only be built in major settlements.)...
Native Standard Bearer and Officer(Final Updated, Archived)
创建者: MarsCrow
ENG ==Add Native Standard Bearer== Hittite: Kaskian, Phrygian, Highland, Lowland, Suppiluiluma Egypt: Upper Egypt, Lower Egypt, Nubia-Kush, Libu Canaan: Sinai-Retjenu, Fencu-Yamhad, Bay, Irsu Ramesses: Sherden Sea People : Generic, Peleset, Sherden The Phr...
派系间兵种通用+特洛伊神话兵种招募(血包更新完成)
创建者: Ashladd
用MOD工具看了一发现很多特洛伊的兵种数据未删除,突发奇想之后决定做一个派系间兵种可通用+特洛伊神话兵种可召唤(历史背后的真相版本)的mod 基本都设置在了各个派系的最高等级征募建筑里,可以征募该文化间的兵种+特洛伊的神话兵种单位,不知道会不会因为MOD条款问题被CA给BAN掉,且用且珍惜 我个人非常喜欢特洛伊和法老两款游戏,在60+小时后做了这个mod给自己增加趣味性。如果MOD不被BAN的话说不定会做一些其他更新,但是不会做什么平衡性更新,单位基本都是原封不动的数据。 后续可能会研究把真正的奇幻单位搬进...
Upper Egypt Unit Fix
创建者: Xanth™
This little mod changes the following units and gives them 120 men per unit (ultra size): 1. Upper Egyptian Spearmen 2. Upper Egyptian Swordsmen 3. Upper Egyptian Mace-Axe Warriors 4. Upper Egyptian Khopesh Warriors Reason why I changed them: In vanilla th...
COHORTROY Unit Pack
创建者: COHORTROY
Hello!!! This mod is Unit Pack mod Added few units for each faction. Also, I will be adding units whenever I get the chance - Total 108 New Units - Ramesses - Medjai Desert Fighters - Elite Sherden Guards - Medjai Chariots - Elite Medjai Chariots - Nakhtu-...
Real Veterans
创建者: 𝕽𝖆𝖐𝖆𝖓
This mod makes the experienced units matter, giving them more stats as they progress through the ranks. Effected stats: Moral Melee attack melee defence For ranged units same as above plus: Accuracy Reload time ...
Double Skill Points.pack
创建者: StrykerDragoons
Update Notice: I have updated this mod for use, however i plan to make changes to the mod and to expect changes between no to mid-April. If anyone wants to update or use this mod for a base or any other of my mods feel free to do so without my permission. ...
All Hail Aten
创建者: StrykerDragoons
Update Notice: Have been busy with life so have not been able to Update this mod in a while I plan to get it updated by Mid April. If anyone wants to update or use this mod for a base or any other of my mods feel free to do so without my permission. The up...
Better Upper Egypt, Better Swords
创建者: Dariush712
This mod changes 4 units: Upper Egyptian Swordsmen(135->150) Upper Egyptian Spearmen(135->150) Upper Egyptian Khopesh Warriors(135->150) Upper Egyptian Mace-axe Warriors(135->150, New weapon with more realistic stats) Elite Pharaoh Guard(New weapon with mo...
Nuin's Overhauled Campaign
创建者: Nuin
Change Notes *** NOT MULTIPLAYER COMPATIBLE *** 7th November 2023 Was a chance for battles over forts to not be correctly identified, spawning a fort army. Fort armies now correctly do not spawn if you are fighting over a fort. Fort armies that were comple...
[BETA] Nuin's Forts Reinforce All Region Battles [STANDALONE]
创建者: Nuin
*** NOT MULTIPLAYER COMPATIBLE *** CHANGE NOTES 7th November 2023 Was a chance for battles over forts to not be correctly identified, spawning a fort army. Fort armies now correctly do not spawn if you are fighting over a fort. Fort armies that were comple...
Greek & Aegean Natives
创建者: Darth Alpharius
Rather Simple mod that adds the Aegeans (Greeks) Roster to Cyprus and Regions also Aligned with Yamhad with their own recruitment buildings since they dont have their own native area (yet). Unit Locations: The Territories of Yamhad (Basically their recruit...
모든 티어 궁병 불화살 사용 가능
创建者: Diru
모든 티어 궁병 병종들이 모두 불화살을 쏠 수 있습니다. 버그나 오류가 있을 시 댓글 남겨주시면 감사하겠습니다....
Half Collapse Threshold
创建者: Scholae
Crisis: 480 -> 240 Collapse : 345 -> 172...
Turn One Court Start.pack
创建者: StrykerDragoons
Start the Game with Court and Legitimacy - All Factions Any issues let me know...
Stuck Chariot Bug Hotfix (Don't need, fix is in the base game)
创建者: ZestySalsa
If my eyes don't deceive me, chariots now act like how this mod would have fixed them. Keeping mod up here for visibility. If you had this problem, it fixes instances where chariots would seemingly get stuck on normal terrain after a move order, and you're...
Civilisation from Landmarks
创建者: Iskar
Long summary: Are you just as annoyed as me that no matter how many gilded statues and marbled temples you flog your dirt eating underlyings to build, errm, sorry - you request your esteemed compatriots to build, the state of civilisation is completely obl...
No Portraits on Loading Screens
创建者: Levie
Removes portraits from loading screens. See screenshots above....
Slaughter in the Sands - A Battle Overhaul (Work in progress)
创建者: InquisitiveAnt
Introduction While not as bad a game as many would say, Total War Pharaoh's battles unfortunately suffer from the majority of the issues found in the games since and including Rome 2. An otherwise decent campaign has been massively diminished by the lacklu...
No more Stance AP cost.
创建者: Spartan.117
No idea why should we always wait a turn just to change the stance after you moved your army....
Disciplined Shield Animation
创建者: Conqueror
Are you tired of seeing your soldiers holding their shields like if they were going for a hiking and taking the dog out ? This little mod replaces the shield animation allowing units to maintain it in a more realistic way. They finally look like warriors r...
Persistent Forts
创建者: IfThenOrElse
This mod makes forts and the new camp outpost persist for their owner, even if the region is taken. Why I made this Mod? I kinda hated that in the launch version of the game, if you took a settlement, you essentially deleted the armed forces that were stat...
Fire, Weather & Terrain Tweaks
创建者: Catholic Alcoholic
This is a quick mod tweaking some of the aspects related to Pharaoh's Fire, Weather and Terrain features Fire: Fires catch and spread faster now Settlement destruction damage should accumulate faster now In vanilla fire will currently dmg a unit extremely ...
Generic High Tide
创建者: theashbringer
Have you ever wished the playable sea peoples factions in the high tide update were the same as the generic sea peoples factions... probably not but I have. Changes - Sherden and Peleset generals match the generic ones. - Sherden and Peleset flags are chan...
Libu Nomads
创建者: theashbringer
Makes the Sherden basicly a libyan faction...
Less Siege Battles
创建者: 𝕽𝖆𝖐𝖆𝖓
This mode will replace all minor city siege battles (Except ports) to a regular battle instead....
Better Quality Arrows
创建者: Mavrik347
CA did a terrible job of modelling arrows, they fade away very quickly, dropping into a slinky undersized arrow model that you can barely see. This is the cause of the popping effect from one model to another you get when you go near them. I have rebuilt t...
Kelly Combat Overhaul
创建者: Kelly Bomaye
This mod is an overhaul of the combat mechanics aiming to provide more engaging battles focused on tactical maneuvers instead of watching HP bars and min-maxing. With distinct and viable play styles where all unit types play an important role in both campa...
Tower Outposts ambush invaders
创建者: IfThenOrElse
This mod gives tower outposts a 40% chance to spawn a small force to ambush enemy armies in their region. These can be reinforced by armies in refugee camp outposts. Why I made this mod I was never really that happy with towers, which had a pretty small be...
3 standard bearers mod
创建者: COHORTROY
Hello! This is a mod that increases the Standard Bearers. Units have 3 Standard Bearers and Generals have 2 Standard Bearers. Thanks! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3050765023 Pair it with this mode to make it more pleasing to the e...
More Traits
创建者: Shogun
============================================== THIS MOD SIMPLY INCREASES THE AMOUNT OF TRAITS YOU CAN UNLOCK TO 15 WORKS ON OLD/NEW SAVE GAMES ============================================== The game limits your traits to 6 and you can unlock a bunch at the...
Pharaoh - Amenmesse bodyguard
创建者: sBs ®™ Martin
Enhanced personal guard (combat and defensive capabilities of the personal guard). Increased legitimacy for the hero. Improved faction bonuses: province public order happiness, army campaign movement bonus - armies enemy -20, province development growth....
Inquisitor Missile Units Overhaul
创建者: InquisitorOverhauls
This mod overhauls all missile units in the game. They now have 1 to 3 ammo, but a lot more damage. This mod will be available to download here on Steam Workshop but also on Nexus Mods! More mod details below: Few days ago I started modding TW games again....
restore Standards' secondary colour
创建者: Seti
secondary colour of standards were 'removed' after update. this mod restores all factions' standards. *** disable this mod if you're using my "historical local gods as factions' crest" mod, an adjusted version of this mod is included there, otherwise facti...
Pharaoh - army spacing
创建者: sBs ®™ Martin
Spacing between soldiers in the unit has been slightly adjusted to appear more realistic. During this period, there was no rigid training where soldiers acted in a strictly ordered manner. Armies maintained formation during movement, and this characteristi...
Pharaoh - army experience
创建者: sBs ®™ Martin
Experience of the army - during battles, the experience of units levels 1-3 increases more rapidly. This is because the army that has already fought in battle has gained initial combat experience. These soldiers must be distinguished from recruits who are ...
Animation_SyncKills.pack
创建者: Ismar
Hallo, Same as before sync kills and matched combat. Hope you like it enjoy !!!...
Crimson in the Nile- Better Blood
创建者: InquisitiveAnt
What does this mod do? -Blood stays on the ground forever (unfortunately not including footprints) -Smaller more realistic particles -Better blood on models What will be added in the future? -New ground blood textures -New blood on the camera Set your bloo...
Kemet Blood(Blood Overhaul, Archived)
创建者: MarsCrow
==This mode contains the following content== Semi-permanent bloodstains (about 1 hour) Improved bloodstains on the body Replaced ground bloodstains (styles like Hamtal and Samtal) Replaced VFX textures related to blood Improved blood splatter on camera Imp...
Main Menu Background is Iolaos by Default
创建者: Cybermat47
This mod makes it so that Iolaos is the main menu background when you have no saved games. Note that this mod replaces the the default young Ramesses menu with Iolaos, so it is not recommended to use it if you were playing as young Ramesses in your last sa...
Red Set (Seti 's Avatar of the Gods)
创建者: Seti
since Set is associated with the colour Red, this mod changes Avatar costume of Seti's (and Setnakhte's) primary colour to red, with secondary colour of dark grey. this does not affect Menu's Seti, as Menu's Seti is from looping video. for unit card, only ...
Set wields Was Sceptre
创建者: Seti
Set now wields Was Sceptre, since Was Sceptre is associated with Set. strangely the devs only gave it to Amun. i also recoloured and gave Set red eyes....
Immersive Unit Reskin
创建者: kam2150
Hi All! This mod aims to make unit visuals more varied, authentic and fun to look at. Key goals are: -Match unit visuals with ingame armor value -Add more much needed variety of equipment, since most units have only 2-3 different armors and helmets -Make u...
Setnakhte wears Set outfit (WIP)
创建者: Seti
Setnakhte is no longer generic character! now he borrows Seti's Avatar of the Gods outfit. this mod is not completed, currently Setnakhte only changes to Set outfit after he changes equipment the first time (and remain the same forever in that campaign). s...
Less Sandstorm
创建者: Scholae
Reduces the chance of Sandstorm by half. (The initial probability value of Sandstorm is 20%. Devs are fxxking crazy.)...
Fixes and Less Pop-In for Weapons
创建者: Cybermat47
This mod gives most weapons the same models at all distances, eliminating a sometimes distracting pop-in effect. It also adjusts the appearance of certain spears and javelins, and modifies Iolaos' sword so that he holds it properly. ...
Fix for Suppiluliuma's Head
创建者: Cybermat47
This mod simply removes the parts of Suppiluliuma's head that clipped through his helmet....
Fixes for Tausret's Bow
创建者: Cybermat47
This mod fixes two issues regarding Tausret's bow: - Tausret will now never have the Hittite High King's bow in her campaign introduction flyby or in battle. - There will no longer be an oddly-behaving arrow present in Tausret's campaign introduction flyby...
High King Regalia Weapons for Avatar of the Gods Skins
创建者: Cybermat47
This mod allows the Avatar of the Gods skins to wield the unique weapon models of the High King's special weapons. It also gives them more culturally appropriate axes, bows, and spears when they're not wielding the High King's weapons....
English Text Fixes and Adjustments
创建者: Cybermat47
This mod edits the game's English text to correct errors, provide more consistency, and to suit my own personal tastes....
Merneptah Wears His Unique Nemes
创建者: Cybermat47
This mod makes it so that Merneptah - no, the great Pharaoh Merneptah! - will wear his unique nemes instead of the generic one when he has the nemes equipped....
Generic General Variants [ALPHA]
创建者: ChickenLeg
--Makes 5 variants per culture. --3D models and 3D portholes have the correct variants, I have a lot of unit cards and icons to make for above all of the variants. --Adds the variants to every culture. --Taking feedback before all of the images are made (i...
Reworked Courts & Crowns
创建者: Kelly Bomaye
Courts Removed the ability to make requests during civil war Legitimacy required to claim a position set to 10 Power of Crown All pretenders are automatically at war. Turn extension for new pretenders entering civil war reduced from 3 to 1. Cooldown for an...
Mesopotamian Invasion
创建者: theashbringer
Changes walwetes name and faction name, adds units (they have no icon, except mesopotamian charios they reuse an icon)...
Faction Unlocker [ALPHA].pack
创建者: ChickenLeg
--Unlocks most of the factions in the game. --It is setup where a modder can use as a dependency, there are also dummy frontend portraits that can be replaced or made using the exact naming scheme. This allows a modder to have a frontend faction leader por...
Historical Rename - REVIVED
创建者: Il-Khan of Persia
Revived version of my original mod because some people I know on Discord have asked for it. Renamed some factions, provinces, settlements, and characters to be more historically accurate. Faction name changes: - Rhacotis = Ra-Ked - Buto = Per-Wadjet - Shec...
Nubian Generals
创建者: theashbringer
It gives kushite/nubian generals unique variants not really anything else ...
Major Factions Renamed + Historical Rename
创建者: Il-Khan of Persia
A combination of our two previous mods with some newer additions. Renamed some factions, provinces, settlements, and characters to be more historically accurate. Faction name changes: - Ramesses = Sinai - Amenmesse = Kush - Tausret = Yebu - Seti = Hardai -...
Pharaoh's Chariot New Version.pack
创建者: Djehuty
Pharaoh's Chariot New Version - New Ramesses' bow chariot in custom battle (two different skins). * First Update - new units: - New Chariot to Tausret' faction (with special skin - it works fine to me in the normal game), replacing Tausret´ bow chariot in ...
Rewarding economy and city development scaling
创建者: HungryBat
This mod is very simple: >Settlement buildings now provide building slots in a normal order. So, a tier 1/2/3 minor settlement provides +1/2/3 building slots. Instead of all 3 at tier 1. >Resource buildings now scale in a normal order. So, a tier 1/2/3 res...
Seti Royal Guard
创建者: GMoon777
Welcome to my debut mod for Total War: Pharaoh. While Seti's faction embodies the timeless elegance of the ancient Egypt we all know and love, I disliked that it lacked any elite, well armoured infantry. Thus, I introduce you to the Royal Guard. Handpicked...
Warhammer Unit Highlights (triangles)
创建者: Working Joe
Changes the texture of the highlight underneath units when selected or hovered from the default rounded triangle to the one from Warhammer 2....
CLEAN/DIRTY UI
创建者: WHIT3 BROTH3R
I didnt change much, just edited the UI to my liking. PS: its possible that I change a few things here and there in the future....
Collapse of civilization
创建者: Euridamo
This little mod edits crysis and collapse values to make your camapign more difficult. I encountered the game to be too easy to my taste, so I spiced it up a little bit adding public order, morale, unit upkeep and resource production debuffs to the collaps...
Unit Responsiveness (With death animations)
创建者: SoBari28
I basically removed all matched combat animations except for death animations, now units should feel much more responsive...
VFX_Cleanup_Pharaoh.pack
创建者: Skyn0s
Presentation: Like for Pharaoh Dynasties, and by requirement of @p_d_r , here the subject is VFX and removal of some annoying graphic effects. To diminish the atmosphere and feeling of a mobile game and arcade, I corrected some VFX effects, by transforming...