安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@Haganaz: Population system would honestly be a great thing, but I simply have no idea how to do this. It would probably a good idea if someone, who is interested in this, asks Ganossa for a standalone vanilla compatible version of the population system.
If only they had added a population system to complement it, it'd go very well with the whole theme & mechanics.
Xanth no incentive in doing a solo population system (for vanilla)? Ganossa (Agony) did it already but teh vanilla experience is still a must-play generally.
All the other units that you or the AI already had before adding the mod will stay at their old values.
THANK YOU!!!
When it comes to cost these four units just massively underperform compared to any other unit with similar cost. There is literally no reason to recruit them in vanilla, when you get better units in other regions.