Total War: PHARAOH

Total War: PHARAOH

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Persistent Forts
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标签: mod, graphical
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2024 年 1 月 26 日 上午 6:48
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Persistent Forts

描述
This mod makes forts and the new camp outpost persist for their owner, even if the region is taken.

Why I made this Mod?
I kinda hated that in the launch version of the game, if you took a settlement, you essentially deleted the armed forces that were stationed in forts.This was made more problematic with the "siege a fort with 1 general" cheese.

When I saw the functionality in High Tide around outposts being able to remain present in a region, I wanted to take that feature and apply it to forts (and the new camp outpost) for regular factions.

What is the impact of this change?
  • You can no longer delete fort garrisons by taking out a settlement.
  • The 1 general cheese still kinda works, but the fort garrison will still remain.
  • If you don't clear up a fort, if that fort owner attacks the settlement the fort will reinforce the attack.
  • Similarly, the new camp building will reinforce their owners armies in any battle within that region.
Can I do this for the other outposts?
Unfortunately, there seems to be some odd AI behaviours. Looks like they may ignore your outposts if they are not in your own regions. As such, doing this for non-garrison structures may end up just breaking outposts for the AI.

Bugs:
Relate to the AI issue above. It is highly recommend that if you raze an outpost/ see an empty outpost site on another factions region - you do not send your army to claim it. You will be given ownership of an outpost location you cannot build on and the AI will not realise is present. If the territory is conquered, that should resolve it.
19 条留言
IfThenOrElse  [作者] 2024 年 7 月 12 日 上午 3:04 
(it may be helpful to know of any other mods running when you encounter this bug. This mod largely unlocks the feature already present in the game for sea people outposts - so it may be that the issue you are seeing is from other mods.)
IfThenOrElse  [作者] 2024 年 7 月 11 日 下午 2:27 
I'll look into this when I update my mods for the next major update!
Il-Khan of Persia 2024 年 4 月 28 日 下午 9:53 
Even when I deactivate the mod and start the next turn after doing so, the unusable forts still appear, in charge by an entirely dead faction as empty plots of land where I should be able to build outposts.
Il-Khan of Persia 2024 年 4 月 28 日 下午 9:31 
This mod is saying factions still exist and that I'm at war with them when I kill their faction AND take out their remaining forts; meaning I can't build on these outpost areas even if there's nothing left of their faction.
Xanth™ 2024 年 3 月 13 日 下午 12:19 
I played through an entire campaign with it and it worked fine for me. Not every mod needs an update after every hotfix CA does.
IfThenOrElse  [作者] 2024 年 3 月 13 日 下午 12:08 
Erm shouldn't. This came out with the main version of high tides, anynhitfix since will not impact the mod. I can look to update it when I'm back from holidays
Xanth™ 2024 年 3 月 6 日 上午 10:32 
Thats kinda sad, because that gives the player a big advantage. Imagine the AI conquers one of your settlements and your fort garrison survives. The AI then is going to ignore the fort (which is still owned by the player) and when you try to conquer that region back you get supported by that fort. The AI is also unable to build a fort of their own in that region, as long as yours exist.
IfThenOrElse  [作者] 2024 年 3 月 6 日 上午 9:54 
@Xanth - yeah thats what I highlighted in the AI quirk. base game bug that can't be fixed as far as I am aware :(
Xanth™ 2024 年 3 月 6 日 上午 7:59 
I've seen it a few times by now, that the AI conquers land from another AI and then there is a fort of another faction in that region. But the AI seems to completely ignore foreign forts in their new region, never attacking them.

Especially if a faction gets wiped out, its forts remain on the map and you have to declare war on this dead faction, to be able to attack the fort.
IfThenOrElse  [作者] 2024 年 2 月 21 日 下午 12:20 
If you have an outpost in an ai factions territory. It seems to not be aware it is there and so, will ignore it.