Space Engineers

Space Engineers

Text HUD API
98 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 23 Şub 2022 @ 15:13

Extended pool buffer to correct low FPS situations.

Güncelleme: 20 Şub 2022 @ 11:27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Güncelleme: 19 Şub 2022 @ 11:41

Reverted

Güncelleme: 19 Şub 2022 @ 10:58

Object pool creation

Güncelleme: 13 Şub 2022 @ 9:21

Güncelleme: 13 Şub 2022 @ 9:16

Güncelleme: 13 Şub 2022 @ 8:53

Güncelleme: 12 Şub 2022 @ 19:55

Güncelleme: 11 Şub 2022 @ 15:43

Güncelleme: 11 Şub 2022 @ 15:11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.