Space Engineers

Space Engineers

Text HUD API
Ergebnisse 1–10 von 98
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Update: 23. Feb. 2022 um 15:13

Extended pool buffer to correct low FPS situations.

Update: 20. Feb. 2022 um 11:27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Update: 19. Feb. 2022 um 11:41

Reverted

Update: 19. Feb. 2022 um 10:58

Object pool creation

Update: 13. Feb. 2022 um 9:21

Update: 13. Feb. 2022 um 9:16

Update: 13. Feb. 2022 um 8:53

Update: 12. Feb. 2022 um 19:55

Update: 11. Feb. 2022 um 15:43

Update: 11. Feb. 2022 um 15:11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.