Space Engineers

Space Engineers

Text HUD API
Näytetään 1–10 / 98
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Päivitys: 23.2.2022 klo 15.13

Extended pool buffer to correct low FPS situations.

Päivitys: 20.2.2022 klo 11.27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Päivitys: 19.2.2022 klo 11.41

Reverted

Päivitys: 19.2.2022 klo 10.58

Object pool creation

Päivitys: 13.2.2022 klo 9.21

Päivitys: 13.2.2022 klo 9.16

Päivitys: 13.2.2022 klo 8.53

Päivitys: 12.2.2022 klo 19.55

Päivitys: 11.2.2022 klo 15.43

Päivitys: 11.2.2022 klo 15.11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.