Space Engineers

Space Engineers

Text HUD API
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Uppdatering: 23 feb, 2022 @ 15:13

Extended pool buffer to correct low FPS situations.

Uppdatering: 20 feb, 2022 @ 11:27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Uppdatering: 19 feb, 2022 @ 11:41

Reverted

Uppdatering: 19 feb, 2022 @ 10:58

Object pool creation

Uppdatering: 13 feb, 2022 @ 9:21

Uppdatering: 13 feb, 2022 @ 9:16

Uppdatering: 13 feb, 2022 @ 8:53

Uppdatering: 12 feb, 2022 @ 19:55

Uppdatering: 11 feb, 2022 @ 15:43

Uppdatering: 11 feb, 2022 @ 15:11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.