Space Engineers

Space Engineers

Text HUD API
Se afișează 1-10 din 98 intrări
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Actualizare: 23 febr. 2022 @ 15:13

Extended pool buffer to correct low FPS situations.

Actualizare: 20 febr. 2022 @ 11:27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Actualizare: 19 febr. 2022 @ 11:41

Reverted

Actualizare: 19 febr. 2022 @ 10:58

Object pool creation

Actualizare: 13 febr. 2022 @ 9:21

Actualizare: 13 febr. 2022 @ 9:16

Actualizare: 13 febr. 2022 @ 8:53

Actualizare: 12 febr. 2022 @ 19:55

Actualizare: 11 febr. 2022 @ 15:43

Actualizare: 11 febr. 2022 @ 15:11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.