Space Engineers

Space Engineers

Text HUD API
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Oppdatering: 23. feb. 2022 @ 15.13

Extended pool buffer to correct low FPS situations.

Oppdatering: 20. feb. 2022 @ 11.27

Switched back to pools after identifying the 'glitchy' issue. Should result in a performance boost.

Oppdatering: 19. feb. 2022 @ 11.41

Reverted

Oppdatering: 19. feb. 2022 @ 10.58

Object pool creation

Oppdatering: 13. feb. 2022 @ 9.21

Oppdatering: 13. feb. 2022 @ 9.16

Oppdatering: 13. feb. 2022 @ 8.53

Oppdatering: 12. feb. 2022 @ 19.55

Oppdatering: 11. feb. 2022 @ 15.43

Oppdatering: 11. feb. 2022 @ 15.11

Switched over to MyBillboard instead of the MyTransparentMaterial calls, precomputation of linearRGB should save CPU and boost draw performance.