Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
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Uppdatering: 17 apr, 2024 @ 10:02

Version 3.9
Added support for ToG reskin weapons that would not be distributed before

Uppdatering: 16 apr, 2024 @ 16:17

Version 3.8
Added extra consistency when tables are built
Improved sorting of Ammunition rarity

Uppdatering: 15 apr, 2024 @ 16:15

Version 3.7
Fixed Cost logic for MoW compatibility

Uppdatering: 14 apr, 2024 @ 7:59

Version 3.6
Allow AlternativeWeaponTypeTables to work when ReplaceWeapons is disabled(TAIP without main C-UAE replacement feature)

Uppdatering: 12 apr, 2024 @ 0:22

Version 3.5.2
Improved when mod tables are build

Uppdatering: 11 apr, 2024 @ 23:10

Version 3.5.1
Fixed for rare weapons with nil Cost

Uppdatering: 11 apr, 2024 @ 10:24

Version 3.5
Major improvements to distribution algorithm
Removed deprecated hidden mod option

Uppdatering: 8 apr, 2024 @ 5:00

Version 3.4
New modders compability option

Uppdatering: 6 apr, 2024 @ 0:42

Version 3.3.1
Fixed a typo

Uppdatering: 3 apr, 2024 @ 10:23

Version 3.3
Brought back the Add Weapon Components mod option
Adjusted number and strength of weapon components - dropped weapons will now have fewer and less powerful components. Getting chips early should be much less common.
Adjusted weapons and armor progression curve - worst weapons are now more likely to be used by enemies. Finding better weapons will now be more rewarding.