Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
Viser 21–30 av 72 bidrag
< 1  2  3  4  5 ... 8 >
Oppdatering: 17. apr. 2024 @ 10.02

Version 3.9
Added support for ToG reskin weapons that would not be distributed before

Oppdatering: 16. apr. 2024 @ 16.17

Version 3.8
Added extra consistency when tables are built
Improved sorting of Ammunition rarity

Oppdatering: 15. apr. 2024 @ 16.15

Version 3.7
Fixed Cost logic for MoW compatibility

Oppdatering: 14. apr. 2024 @ 7.59

Version 3.6
Allow AlternativeWeaponTypeTables to work when ReplaceWeapons is disabled(TAIP without main C-UAE replacement feature)

Oppdatering: 12. apr. 2024 @ 0.22

Version 3.5.2
Improved when mod tables are build

Oppdatering: 11. apr. 2024 @ 23.10

Version 3.5.1
Fixed for rare weapons with nil Cost

Oppdatering: 11. apr. 2024 @ 10.24

Version 3.5
Major improvements to distribution algorithm
Removed deprecated hidden mod option

Oppdatering: 8. apr. 2024 @ 5.00

Version 3.4
New modders compability option

Oppdatering: 6. apr. 2024 @ 0.42

Version 3.3.1
Fixed a typo

Oppdatering: 3. apr. 2024 @ 10.23

Version 3.3
Brought back the Add Weapon Components mod option
Adjusted number and strength of weapon components - dropped weapons will now have fewer and less powerful components. Getting chips early should be much less common.
Adjusted weapons and armor progression curve - worst weapons are now more likely to be used by enemies. Finding better weapons will now be more rewarding.