Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
Visar 11–20 av 72 poster
< 1  2  3  4 ... 8 >
Uppdatering: 30 maj, 2024 @ 0:38

3.18
More armor patch

Uppdatering: 29 maj, 2024 @ 9:49

3.17
Improved armor replacement logic. Now new armor will always be of the same protection class and cover the same spots.

Uppdatering: 8 maj, 2024 @ 7:30

3.16
Added Debug option back to the mod

Uppdatering: 3 maj, 2024 @ 15:21

3.15
Multiplayer desync issues fix attempt

Uppdatering: 29 apr, 2024 @ 17:58

3.14
Fixed issue with nil variable causing mod to not work in a very rare cases
Better grenade distribution: now grenades are automatically splitted into 5 categories (Traps/Smokes/HEs/Flares/Other): no more Traps spam late in the game
Improved TacicalAI-specific logic

Uppdatering: 24 apr, 2024 @ 14:03

3.13
Added option to disable C-UAE affecting Militia
Added safeguard for missing weapon components

Uppdatering: 18 apr, 2024 @ 15:36

Fix typo

Uppdatering: 18 apr, 2024 @ 15:32

Version 3.12
Repalced Armament Strength Factor with Armament Progression Speed Factor as it caused a lot of confusion

Uppdatering: 18 apr, 2024 @ 15:18

Version 3.11
Improved weapons' attachments rarity progression. Now components which require rare ingredients will be limited to high level enemies.
Reduced number of attachments on low level enemies and adjusted progression curve accordingly.

Uppdatering: 18 apr, 2024 @ 12:40

Version 3.10
Added support for subweapons(Underslung Launcher) ammunition - enemies will no longer be limited to a single type of 40mm grenades