安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Legion Variety Pack is just cosmetics
This one is inventory items
Doctors are limited to pistols only be design. it is up to Rato to give them more weapons in GBO or AI mod.
Note: you need to load a save from before you meet that group in the satellite view, sorry for inconvenience
1) Marksmen almost never have main weapon. In best case they use a pistol, or nothing at all.
2) Doctors have only pistols (though maybe inteded)
3) Almost all "guardians" have the same galil weapon
4) Almost all explosion specialists dont have any weapons at all
Add this mod and enable it
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3460225941
Restart the game
Load a save from before you enter the sector at fault
Travel to the sector
Start a fight
Exit the game
Send me the newest log file from C:\Users\{username}\AppData\Roaming\Jagged Alliance 3\logs
* You can send me on discord, you can find me on JA server https://discord.gg/Z3ceCNxS
Is the priority between C-UAE and GBO important?
I noticed GBO has an option for "Lore frienldy" armament. Could that interfere?
Action Bar Plus
All Nationalities Lib
Audaki's UI Enhancements
Cutom Difficulty Settings
Descriptive Chance to hit
Don't reposition
Field Experience unchained
Flyguider and co
GC Tourism
GC-Militia
IMP More Portraits
Intercept
Interface Tweaks
JA3_Commonlib
most of Key's mercs
some of Tadaa!'s mercs
Pinned down!
Port Arrival
Rato's AI Overhaul
Rato's Economy Customizer
Rato's Explosive Overhaul 2.0
Rato's Gameplay Balance and Overhaul 3
Rato's TOG Compatibility Patch
Revised Mags 2
Revised Tactical Gear 2
Start Hidden Mod
The Legion comes for you
The Base
Tons of Components
Tons of Guns
Trustworthy Gunsmith
Zulib Weapons Core
MODS used:
- Rato's AI Overhaul
- rato's explosive overhaul
- rato's gameplay balance
- JA3_CommonLib
- C-UAE Cross-Mod Universal Armament Expansion
Changes were extensive so there is no-zero chance for some minor bugs. Please report 🙏
I tried googling and couldn't find anything, so if it isn't this mod that implements thrown prox-tnt then apologies.
Note: it only happens once and it is saved, so if you meet a squad or enemy and then runaway and meet them again it will not affect them again (even with difrent settings). So it is importamt for sectors like mafia Boss hause as they will have arnaments spawned the first time you meet them.
E.g.
Before:
Flak-Vest could turn into any armor
After:
Flak-Vest can only change into other Vest light armor
Weapons that dont have compabiloty patch are breaking the balance of Rato GBO.