Jagged Alliance 3
C-UAE Cross-Mod Universal Armament Expansion
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Обновление: 17 апр. 2024 в 10:02
от Lucjan

Version 3.9
Added support for ToG reskin weapons that would not be distributed before

Обновление: 16 апр. 2024 в 16:17
от Lucjan

Version 3.8
Added extra consistency when tables are built
Improved sorting of Ammunition rarity

Обновление: 15 апр. 2024 в 16:15
от Lucjan

Version 3.7
Fixed Cost logic for MoW compatibility

Обновление: 14 апр. 2024 в 7:59
от Lucjan

Version 3.6
Allow AlternativeWeaponTypeTables to work when ReplaceWeapons is disabled(TAIP without main C-UAE replacement feature)

Обновление: 12 апр. 2024 в 0:22
от Lucjan

Version 3.5.2
Improved when mod tables are build

Обновление: 11 апр. 2024 в 23:10
от Lucjan

Version 3.5.1
Fixed for rare weapons with nil Cost

Обновление: 11 апр. 2024 в 10:24
от Lucjan

Version 3.5
Major improvements to distribution algorithm
Removed deprecated hidden mod option

Обновление: 8 апр. 2024 в 5:00
от Lucjan

Version 3.4
New modders compability option

Обновление: 6 апр. 2024 в 0:42
от Lucjan

Version 3.3.1
Fixed a typo

Обновление: 3 апр. 2024 в 10:23
от Lucjan

Version 3.3
Brought back the Add Weapon Components mod option
Adjusted number and strength of weapon components - dropped weapons will now have fewer and less powerful components. Getting chips early should be much less common.
Adjusted weapons and armor progression curve - worst weapons are now more likely to be used by enemies. Finding better weapons will now be more rewarding.