Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
Ergebnisse 21–30 von 72
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Update: 17. Apr. 2024 um 10:02
von Lucjan

Version 3.9
Added support for ToG reskin weapons that would not be distributed before

Update: 16. Apr. 2024 um 16:17
von Lucjan

Version 3.8
Added extra consistency when tables are built
Improved sorting of Ammunition rarity

Update: 15. Apr. 2024 um 16:15
von Lucjan

Version 3.7
Fixed Cost logic for MoW compatibility

Update: 14. Apr. 2024 um 7:59
von Lucjan

Version 3.6
Allow AlternativeWeaponTypeTables to work when ReplaceWeapons is disabled(TAIP without main C-UAE replacement feature)

Update: 12. Apr. 2024 um 0:22
von Lucjan

Version 3.5.2
Improved when mod tables are build

Update: 11. Apr. 2024 um 23:10
von Lucjan

Version 3.5.1
Fixed for rare weapons with nil Cost

Update: 11. Apr. 2024 um 10:24
von Lucjan

Version 3.5
Major improvements to distribution algorithm
Removed deprecated hidden mod option

Update: 8. Apr. 2024 um 5:00
von Lucjan

Version 3.4
New modders compability option

Update: 6. Apr. 2024 um 0:42
von Lucjan

Version 3.3.1
Fixed a typo

Update: 3. Apr. 2024 um 10:23
von Lucjan

Version 3.3
Brought back the Add Weapon Components mod option
Adjusted number and strength of weapon components - dropped weapons will now have fewer and less powerful components. Getting chips early should be much less common.
Adjusted weapons and armor progression curve - worst weapons are now more likely to be used by enemies. Finding better weapons will now be more rewarding.