Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
Viser 11–20 av 72 bidrag
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Oppdatering: 30. mai 2024 @ 0.38

3.18
More armor patch

Oppdatering: 29. mai 2024 @ 9.49

3.17
Improved armor replacement logic. Now new armor will always be of the same protection class and cover the same spots.

Oppdatering: 8. mai 2024 @ 7.30

3.16
Added Debug option back to the mod

Oppdatering: 3. mai 2024 @ 15.21

3.15
Multiplayer desync issues fix attempt

Oppdatering: 29. apr. 2024 @ 17.58

3.14
Fixed issue with nil variable causing mod to not work in a very rare cases
Better grenade distribution: now grenades are automatically splitted into 5 categories (Traps/Smokes/HEs/Flares/Other): no more Traps spam late in the game
Improved TacicalAI-specific logic

Oppdatering: 24. apr. 2024 @ 14.03

3.13
Added option to disable C-UAE affecting Militia
Added safeguard for missing weapon components

Oppdatering: 18. apr. 2024 @ 15.36

Fix typo

Oppdatering: 18. apr. 2024 @ 15.32

Version 3.12
Repalced Armament Strength Factor with Armament Progression Speed Factor as it caused a lot of confusion

Oppdatering: 18. apr. 2024 @ 15.18

Version 3.11
Improved weapons' attachments rarity progression. Now components which require rare ingredients will be limited to high level enemies.
Reduced number of attachments on low level enemies and adjusted progression curve accordingly.

Oppdatering: 18. apr. 2024 @ 12.40

Version 3.10
Added support for subweapons(Underslung Launcher) ammunition - enemies will no longer be limited to a single type of 40mm grenades