Jagged Alliance 3

Jagged Alliance 3

C-UAE Cross-Mod Universal Armament Expansion
Ergebnisse 11–20 von 72
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Update: 30. Mai 2024 um 0:38
von Lucjan

3.18
More armor patch

Update: 29. Mai 2024 um 9:49
von Lucjan

3.17
Improved armor replacement logic. Now new armor will always be of the same protection class and cover the same spots.

Update: 8. Mai 2024 um 7:30
von Lucjan

3.16
Added Debug option back to the mod

Update: 3. Mai 2024 um 15:21
von Lucjan

3.15
Multiplayer desync issues fix attempt

Update: 29. Apr. 2024 um 17:58
von Lucjan

3.14
Fixed issue with nil variable causing mod to not work in a very rare cases
Better grenade distribution: now grenades are automatically splitted into 5 categories (Traps/Smokes/HEs/Flares/Other): no more Traps spam late in the game
Improved TacicalAI-specific logic

Update: 24. Apr. 2024 um 14:03
von Lucjan

3.13
Added option to disable C-UAE affecting Militia
Added safeguard for missing weapon components

Update: 18. Apr. 2024 um 15:36
von Lucjan

Fix typo

Update: 18. Apr. 2024 um 15:32
von Lucjan

Version 3.12
Repalced Armament Strength Factor with Armament Progression Speed Factor as it caused a lot of confusion

Update: 18. Apr. 2024 um 15:18
von Lucjan

Version 3.11
Improved weapons' attachments rarity progression. Now components which require rare ingredients will be limited to high level enemies.
Reduced number of attachments on low level enemies and adjusted progression curve accordingly.

Update: 18. Apr. 2024 um 12:40
von Lucjan

Version 3.10
Added support for subweapons(Underslung Launcher) ammunition - enemies will no longer be limited to a single type of 40mm grenades