Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Viser 1–10 av 41 bidrag
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Oppdatering: 18. nov. @ 10.27

- Add storages with old names for compatibility with other mods

Oppdatering: 18. nov. @ 10.23

Oppdatering: 18. nov. @ 10.21

- Add storages with old names for compatibility with other mods

Oppdatering: 15. nov. @ 11.32

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Oppdatering: 16. sep. @ 9.52

- Make mod compatible with game v0.30.0

Oppdatering: 13. sep. @ 17.16

- Fix crash with sound update

Oppdatering: 30. juli @ 20.48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Oppdatering: 9. juli 2024 @ 10.33

- Fix issue with save loading (hopefully)

Oppdatering: 8. juli 2024 @ 10.06

- Use workaround to display more buffs
- Various internal updates and refactors

Oppdatering: 19. juni 2024 @ 11.52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes