Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
41 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 18 Kas @ 10:27
Güncelleyen: syy1125

- Add storages with old names for compatibility with other mods

Güncelleme: 18 Kas @ 10:23
Güncelleyen: syy1125

Güncelleme: 18 Kas @ 10:21
Güncelleyen: syy1125

- Add storages with old names for compatibility with other mods

Güncelleme: 15 Kas @ 11:32
Güncelleyen: syy1125

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Güncelleme: 16 Eyl @ 9:52
Güncelleyen: syy1125

- Make mod compatible with game v0.30.0

Güncelleme: 13 Eyl @ 17:16
Güncelleyen: syy1125

- Fix crash with sound update

Güncelleme: 30 Tem @ 20:48
Güncelleyen: syy1125

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Güncelleme: 9 Tem 2024 @ 10:33
Güncelleyen: syy1125

- Fix issue with save loading (hopefully)

Güncelleme: 8 Tem 2024 @ 10:06
Güncelleyen: syy1125

- Use workaround to display more buffs
- Various internal updates and refactors

Güncelleme: 19 Haz 2024 @ 11:52
Güncelleyen: syy1125

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes