Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Aggiornamento: 18 nov, 10:27

- Add storages with old names for compatibility with other mods

Aggiornamento: 18 nov, 10:23

Aggiornamento: 18 nov, 10:21

- Add storages with old names for compatibility with other mods

Aggiornamento: 15 nov, 11:32

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Aggiornamento: 16 set, 9:52

- Make mod compatible with game v0.30.0

Aggiornamento: 13 set, 17:16

- Fix crash with sound update

Aggiornamento: 30 lug, 20:48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Aggiornamento: 9 lug 2024, 10:33

- Fix issue with save loading (hopefully)

Aggiornamento: 8 lug 2024, 10:06

- Use workaround to display more buffs
- Various internal updates and refactors

Aggiornamento: 19 giu 2024, 11:52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes