Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Viser 31–40 av 41 bidrag
< 1  2  3  4  5 >
Oppdatering: 1. des. 2022 @ 13.01

Oppdatering: 1. des. 2022 @ 12.55

- Redo balance for modular missiles.
- Modular missiles have appropriate death explosions.

Oppdatering: 28. nov. 2022 @ 12.54

- Update graphics for modular mines

Oppdatering: 23. nov. 2022 @ 13.25

- Attempt fix for modular missile loader interfering with missile parts of different types.
- Modular mines now require tech purchase.
- Updated recommended crew of modular missile and mines.

Oppdatering: 22. nov. 2022 @ 14.37

Implemented modular mines

Oppdatering: 14. nov. 2022 @ 10.48

- Rebalanced missile modules, removing most of their downsides
- Payload module now has diminising returns but also slightly increases explosion radius

Oppdatering: 13. nov. 2022 @ 13.12

- The 4 major missile stats are now all visible
- Experimental fix for missiles getting deleted on save and reload

Oppdatering: 11. nov. 2022 @ 11.53

- Added EMP missile stats to tooltip

Oppdatering: 11. nov. 2022 @ 11.01

- New EMP missiles mode for modular missile launcher.
- Add sprites for modular missile segments and launchers when they are not connected to a loader.
- Some under-the-hood improvements to make the mod run better and easier to maintain.

Oppdatering: 9. nov. 2022 @ 10.04

- Fixed a crash related to missing localization keys in keybinding screen.
- Lower-bounded missile range, acceleration, and turn rate at 10% of base value.