Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
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Update: 18 nov om 10:27
door syy1125

- Add storages with old names for compatibility with other mods

Update: 18 nov om 10:23
door syy1125

Update: 18 nov om 10:21
door syy1125

- Add storages with old names for compatibility with other mods

Update: 15 nov om 11:32
door syy1125

Update mod to meltdown standards
- Add modular thermal missiles. Note that payload segments on thermal missiles also need to be heated.
- Loader should respect scorched status

Other tweaks and fixes
- Streamline payload exponents. Explosive-type missiles are now all 0.8/0.2, shrapnel-type missiles are all 0.5/0.5
- Update to buff display methods
- HE missiles now load front to back like all other missiles
- Update to stats and tooltips
- Internal updates for better future development

Update: 16 sep om 9:52
door syy1125

- Make mod compatible with game v0.30.0

Update: 13 sep om 17:16
door syy1125

- Fix crash with sound update

Update: 30 jul om 20:48
door syy1125

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Update: 9 jul 2024 om 10:33
door syy1125

- Fix issue with save loading (hopefully)

Update: 8 jul 2024 om 10:06
door syy1125

- Use workaround to display more buffs
- Various internal updates and refactors

Update: 19 jun 2024 om 11:52
door syy1125

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes